The following examples feature 8 board designs for original game "Rubicon" that was developed for the class. In terms of the iterative design cycle, the different designs demonstrate the process that students are supposed to take in the class as they revise their games based on peer and instructor feedback.
Take note of how the game starts with very narrow "choke points" that players would have to attack and defend, and how over time that concept is loosened, and then abandoned altogether for a more Chess-like appearance in the final version. The final version also feature unit helper tiles to make setup of the game easier for new players.
Click for a gallery with captions narrating the experience.
Models from previous years of the class. Very different games that have all been successful.
Click on the thumbnail for a larger image to study.