Because the more effort it takes to master the game, the more satisfying the victory.Alex Cocilova published on PCWorld
What is the purpose of a development studio introducing a steep skill curve? What kind of impacts does this decision have on the playerbase of the game? Is it possible to have a steep learning curve and skill appeal to children?
Jeanie Novak argues that an S-Curve is best practice when introducing a skill curve into game. In your groups, decide how will you go about introducing an appropriate skill curve for your game? Is it possible to create a skill curve that will model an S-Curve in one iteration? How about over time? Will the answer to these questions meet XYZ's wishes?