The opposite of uncertainty is better characterised as controllability rather than skill, as skill itself is not an atomic property: there is no such thing as a single, universal "skill at games" but rather many different types of skill. People tend to play those games for which their particular talents suit them, or, if their talent is not one of controllability, to which they are most attuned by temperament.David Partlett
As XYZ identified in the case study, Chess is considered a game that is skill-based. So, was Anand's usage of 1:43 minutes in the early portions of the game a human error, or part of a deeper strategy unknown to outside observers? What are the ramifications of limiting time when it comes to skill-based games?
As a requirement of XYZ, the game must be strategic. After reading Chapter 6, what is the importance of strategy in games? How will you incorporate strategic thinking into your game? Will be it be through decision-making, or mechanics of skill, or both?