Chapter 1: What is a game?

There are many definitions of the word "game," none of which has been unversially accepted for the purposes of defining the limits of game design. Challenges for Game Designers

The Sega CD: Sewer Shark and Night Trap

Sewer Shark and Night Trap came about as the result of the Sega CD being able to more easily incorporate full-motion video into their games. As a result, these games feel more like movies rather than "games." The gameplay is minimal, and some would argue that they aren't games at all...

Reflection and Discussion:

After reading Chapter 1, what is your definition of a game? What are the basic requirements? Should the prototype of Outrun! be considered a game? What might be the first considerations you make in re-designing XYZ's failed concept?

Further Reading

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