Penny: You mean like a beta test?
Leonard: Well, technically, this would be an alpha test. A beta test requires people that weren't involved in the development of the appli....
Penny: Seriously, do I not get credit for knowing beta test?
Leonard: No, absolutely you should.
The Big Bang Theory
Tonight, you will present the second design iteration of your redesigned game. The catch of the beta test process is that it is no longer up to your group to ensure that the demo goes smoothly, but instead, volunteers from the audience. Your game should have smooth and easy enough gameplay so that they will only use you for gentle nudges in the right direction. Online students have the option of incorporating friends, siblings, or parents, but this is not a requirement as it might not be possible for all.
The requirements for the presentation are as follows:
- A short presentation that highlights the rules easily for the audience
- An update on what has changed since the alpha test
- A 10-15 minute demo of the game from the start using volunteers from the audience (online classes can optionally include other players if they wish).
Since this is the beta, the assessment criteria is different than the alpha test. There is a total of 30 points for this assignment:
- (5) Adapations: How well did you take into account the feedback from the alpha test? Did you make the game better?
- (5) Instructions: How well are the instructions communicated? Can they be understood easily the first time? Is there a slide documenting the changes since the alpha test?
- (5) Skill Play: Can a player increase their skill level each time? Can luck override skill?
- (5) Gameplay: Is it fun? This can be subjective, but would a player have a reason to play again?
- (5) Aesthetics: Do the peripherals for your game look good? Are they easy to manipulate?
- (5) Demo: Does the demo go smoothly with players that are not intimately involved in the development of the game? Does it showcase your game and all of its features?